Hi Sascha,
Whenever I want to use Vandal for adding some colour or dirt to my synths I run on the same problem. Speaker simulation screwed the stereo image of the input signal. The only way to preserve the input stereo image is to pan one speaker wide left - other wide right. I'm asking that because this is not the case with Amplitube. Amplitube preserve stereo image of the input signal even if I use just one speaker inside the speaker simulation window. Em I doing something wrong or this is not possible with Vandal. At the moment I'm solving this by simply disabling speaker simulation on Vandal, but will be more than thankful if I could avoid this. ( coz I really like Vandal - you did the great job)
Thanks in advance
Alex
For Sascha - Vandal speaker sim. stereo image
Started by
Alex A.
, Mar 05 2011 03:58 AM
6 replies to this topic
#1
Posted 05 March 2011 - 03:58 AM
Making noise, writing reviews. Two kids, one wife, one life.
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#2
Posted 06 March 2011 - 10:47 AM
Hm, you know that the input of Vandal's speaker sim is mono, don't you? Maybe it's stereo in AT?
Vandal's model is a mono chain in the cabinet:
That means the mics are the ones that create a stereo image (as you'd do in a real-world situation with *one* cabinet).
Does that make it clearer?
Vandal's model is a mono chain in the cabinet:
speaker(s) -> enclosure (cabinet dimensions/reverb model) ^--------------^ (feedback effects) -> room model (reverb) -> mic1 / mic 2
That means the mics are the ones that create a stereo image (as you'd do in a real-world situation with *one* cabinet).
Does that make it clearer?
#3
Posted 06 March 2011 - 12:16 PM
Thanks,
was not sure about that till now. Yes obviously AT have a stereo input for speaker. ( AT can actually automatically recognize if input is stereo or mono, so when I put mono guitar on stereo track using AT, I get well balanced stereo out anyway - why stereo track? Coz it's painful to get good stereo out of mono track in Cubase
)
Yes I know that was the case in real amp, but it is a such joy to drive synths through the guitar amps. As far as I know most musician do that. ... btw is it possible to add stereo input or this is a mission impossible?
thanks again for your answer and greetings from Bled
Alex
was not sure about that till now. Yes obviously AT have a stereo input for speaker. ( AT can actually automatically recognize if input is stereo or mono, so when I put mono guitar on stereo track using AT, I get well balanced stereo out anyway - why stereo track? Coz it's painful to get good stereo out of mono track in Cubase
Yes I know that was the case in real amp, but it is a such joy to drive synths through the guitar amps. As far as I know most musician do that. ... btw is it possible to add stereo input or this is a mission impossible?
thanks again for your answer and greetings from Bled
Alex
Making noise, writing reviews. Two kids, one wife, one life.
http://www.arsov.net
http://www.neurobic.net
http://www.wusik.com/w/wsm.html
http://www.arsov.net
http://www.neurobic.net
http://www.wusik.com/w/wsm.html
#4
Posted 07 March 2011 - 12:19 AM
Technically, it would be possible to process stereo signals (it would require the speaker model to be there twice or splice up the multiple models), and most modules can deal with 2 input channels anyway. Considering parallel throughput of modern FPUs, it wouldn't even mean more cycles.
A bigger obstacle is (GUI) workflow. I like simple things, and I guess Vandal reflects that. Already thought about stereo operation from in to out, but there's so much to re-think in terms of workflow, I'm not sure. Think of how other amp sims handle that, all the vast routing & patch options.
I've yet to see the 'perfect' solution. In my opinion, the more options people got, the more they're tempted to doodle around for hours, unfocused, rather than just grab their instrument and go for it. At least, that was the basic mission with Vandal.
The story isn't over yet, of course. We're still at V1, right in the middle of gathering experience and getting to know our own software...
A bigger obstacle is (GUI) workflow. I like simple things, and I guess Vandal reflects that. Already thought about stereo operation from in to out, but there's so much to re-think in terms of workflow, I'm not sure. Think of how other amp sims handle that, all the vast routing & patch options.
I've yet to see the 'perfect' solution. In my opinion, the more options people got, the more they're tempted to doodle around for hours, unfocused, rather than just grab their instrument and go for it. At least, that was the basic mission with Vandal.
The story isn't over yet, of course. We're still at V1, right in the middle of gathering experience and getting to know our own software...
#5
Posted 07 March 2011 - 05:22 AM
O.k. Thanks.
So - to be continued
So - to be continued
Making noise, writing reviews. Two kids, one wife, one life.
http://www.arsov.net
http://www.neurobic.net
http://www.wusik.com/w/wsm.html
http://www.arsov.net
http://www.neurobic.net
http://www.wusik.com/w/wsm.html
#6
Posted 16 March 2012 - 09:13 AM
I like that Vandal is so "simple" to use.
Simplicity in plug-ins is something that is important.
Simplicity in plug-ins is something that is important.
#7
Posted 17 March 2012 - 10:59 AM
I like that Vandal is so "simple" to use.
Simplicity in plug-ins is something that is important.
absolutely true!!!
and the more i rely on simple (does not mean bad sounding!!) plugins, the faster, easier and enjoyable my work gets!
i only use a few plugins for special tasks, that can dig deep and are complicated in use, because of flexibility.
mathias
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